0. Forward |
Congrats on making it this far. By now you've realized that the monsters are hitting harder and have more health. You need to be better armored, take less damage, and do more damage to survive. This section will help you get there. Keep in mind that just because this section is 30+ does not mean that all the items here cannot be obtained earlier. Some can, so take advantage of it if you feel up to the task.
The first order of business is taking less damage. If you haven't already figured it out there are two spells in the game that reduce damage taken greatly: Chromatic Aura and Sanctuary. While these spells are active you take roughly 50% less damage. Some classes get one of these two spells to cast in their regular spellset. Some of these classes are elementalists, channelers, clerics, and paladins. Other classes such as warriors, thieves, monks, nightwalkers, and necromancers do not have normal access to these spells. The first list of items and their directions will be a wand and a potion that grant these 2 spells because they are a necessity in this game for any class. There are more than just the items listed here that grant these spells! Keep an eye out for them! If you don't know how to use these types of items see the How To Play Your Class topic section A.
**NOTE: You do not have to be level 30 to obtain these items! You can obtain the potions as early level 15 or 20 depending on your gear and level 24 for the wands!**
Item 1: A purple potion
"A large hobgoblin is here wondering if he should tear you apart."
Object 'a purple potion' is type potion, extra flags none.
Item 2: A white wand
(Chromatic Aura) A robed elf rearranges some scrolls.(This is a vendor, do not try to kill him.)
[24 5400 -- ] a white wand
Object 'a white wand' is type wand, extra flags humming magic inventory. |