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Player Tips
"Know your enemy. This means knowing what you're up against, you're fighting a gnome? Find their weaknesses and strengths. A good blunt weapon might knock him around, but your spells aren't going to hit him very hard in comparison to someone who isn't resistant to magic. In the same thought though, you must consider the enemy's class.. oh he's a pyromancer, well as a troll warrior, he's going to light you up with those fire based spells that you're vulnerable to. In the helpfile for every race is listed their vulnerabilities, immunities, and resistances. Use them to your advantage, and you may just prolong your life!"
--- Gaussree, the Hero of Magical Transference
"Guildmasters make good sparring partners to practice your melee skills, as they are usually immune to all your attacks, and only other people of the same class can take a run at you while you practice. Use the "consider" command to determine how different their rank is than yours. I find that when they are just a few ranks higher than you is best, as you'll improve relatively quickly, without too much risk of dying. Staying drunk will cause you to fail more, allowing to "learn from your mistakes," but know that attacks (second, third, fourth, etc.) and weapon skills (sword, axe, mace, etc.) cannot improve that way, only by "getting better at" it by successfully doing it."
--- Mynt, the Heroine of Magical Transference
The only stupid question is the question not asked.
--- Yraenvan, the Hero of Holy Protection, Chosen of Redemption
See any of my half dozen guides.
--- Durak, the Hiding Champion
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