Classes

 

Anti Paladin

 

Anti-Paladin

Knight of Death

Knight of Famine

Knight of Pestilence

Knight of War

Channeler

 

Channeler

Abjurer

Enchanter

Illusionist

Temporal

Cleric

 

Cleric

Priest of Healing

Priest of Protection

Zealot of Faith

Monk

 

Tiger

Crane

Snake

Mantis

Dragon

Elementalist

 

Elementalist

Aeromancer

Aquamancer

• Geomancer

Pyromancer

Necromancer

 

Necromancer

Anatomist

Corruptor

Necrophile

Nightwalker

  Nightwalker
Paladin

  Paladin  
Ranger

 

Ranger

Barbarian

Beastmaster

Hunter

Thief

 

Thief

Highwayman

Ninja

Swashbuckler

Warrior

  Warrior

Defender

Berserker

Blade Dancer

 

Geomancer

 

Elementalist Icon

Experience Penalty: 250
Alignment: Good, Neutral, Evil
Races: Arborian, Centaur, Changeling, Dark-Elf, Draconian, Dwarf, Elf, Gnome, Grey-Elf, Griffon, Human, Illithid


 

A Geomancer specializes in manipulation of the elemental powers of earth. Earth is the most resistant of all the elements and, as such, many of the Geomancers spells are defensive in nature. But this does not mean they are weak on the field of battle for they are able to turn the strength of the very earth itself upon their victims. It is rumored that the most powerful Geomancers can call flaming rocks from the sky and even turn men into statues.

A Geomancer's affinity with the elemental plane of earth is so acute that they are able to summon hulking elementals of pure stone, shambling creatures which can withstand tremendous amounts of physical punishment. However, their bulk is cumbersome and the clumsiness of their blows translates into a less forceful delivery. None too surprisingly, the are affected by a permanent stone skin.

 


 

Additional Resources

 

Abilities (Skills & Spells)

Titles

 

 

 
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