Classes

 

Anti Paladin

 

Anti-Paladin

Knight of Death

Knight of Famine

Knight of Pestilence

Knight of War

Channeler

 

Channeler

Abjurer

Enchanter

Illusionist

Temporal

Cleric

 

Cleric

Priest of Healing

Priest of Protection

Zealot of Faith

Monk

 

Tiger

Crane

Snake

Mantis

Dragon

Elementalist

 

Elementalist

Aeromancer

Aquamancer

Geomancer

Pyromancer

Necromancer

 

Necromancer

Anatomist

Corruptor

Necrophile

Nightwalker

  Nightwalker
Paladin

  Paladin  
Ranger

 

Ranger

Barbarian

Beastmaster

Hunter

Thief

 

Thief

Highwayman

Ninja

Swashbuckler

Warrior

  • Warrior

Defender

Berserker

Blade Dancer

 

warrior

 

warrior icon

Experience Penalty: 0
Alignment: Good, Neutral, Evil
Races: Antfolk, Centaur, Changeling, Dark-Elf, Draconian, Dwarf, Elf, Hill Giant, Moss Giant, Gnome, Grey-Elf, Griffon, Halfling, Minotaur, Human, Troll

 


 

Masters of weapons and combat, the guild of warriors was born from the arenas of Thera. First, only a collective of battle hardened gladiators who had banded together to pass on their knowledge of armed and unarmed combat, the group soon had such a large following they were able to set up a standard school. They were officially recognized as a guild and set up their headquarters in the city of Midgaard. Held together by a bond of combat, this guild does not discriminate like some others and will accept nearly any race.

Expanding upon their original design, the guild of warriors has dedicated their existence to the perfection of armed combat. Such a directed focus does not leave much room for much else; not one spell is taught in the warrior's guild. Each warrior lives for the thrill of battle and has little time to toy with alchemics or magical trinkets. Warriors are sometimes seen carrying various types of weaponry but are usually found to take an interest in one or two types.

A warrior also uses its very body as a weapon; crushing, tripping and kicking opponents at the right time is not beneath their training. Battling a warrior will surely keep you on your toes, for if you aren't ready you can be sure they will be.

 


 

Additional Resources

 

Abilities (Skills & Spells)

Titles

 

 

 
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