Newcomers

 

0. Forward
1. Basic Commands
2. The Rules
3. Creating Your Character
  • Stats
  • Class
  • Race
  • Alignment
  • Physical Description
  • Psychological Description
  • Rolling and Hometowns
4. Starting the Game
5. Getting Around
  • Basic Equipment
  • Advanced Equipment
  • Places to Level
6. How to Play Your Class
7. Selecting a MUD Client
8. Tips and Tricks

Getting Around - Places of Interest - Basic Equipment (Level 15)

 

The purpose of this section is to give specific directions to basic equipment that will get youthrough the game. The mists gear just doesn't cut it at this point! Some of this gear, such as the axe, sword, and spear laying on the ground described below can be obtained far below level 15. There are a few things you need to know about this section: The information on items you see are ID tags. When a mage casts the spell identify on an item, that is what they see. It reveals the stats of an item. The directions provided for each item are from Ethshar Market Square. If you haven't found it by now, from Glyndane Market Square you will want to go 11n, 11w. You will need a boat for some of these items, as you will lead led across water. You can buy a canoe from the General Store in Glyndane or the Boat Shop in Ethshar. Withour further delay, here you go!

 

Weapons:

Axe, Sword, Spear
2w,2s, 2e, 1s, open d, 1d, 9w, 1s, 6w, 1n, 2w, 1n, 1w, 1n, 3w, 1s, 1w, 6s, 2w, 3s, 1w, 1s, 3w, 1s, open e, 1e, 1s, 1e, open e, 1e

 

These weapons are laying on the ground here. Free! The axe is the best of the three, but if you need a sword or spear they are decent for this level as well.

 

Object 'an oak-handled forest axe' is type weapon, extra flags nonmetal.
Weight is 10.3 pounds, value is 0, level is 21.
Material is oak and steel.
restrict flags none.
Weapon type is axe.
Damage is 6d4 (average 15).
Weapons flags: sharp

 

-and-

 

Object 'a rusty longsword of elven-make' is type weapon, extra flags none.
Weight is 9.4 pounds, value is 0, level is 16.
Material is steel.
restrict flags none.
Weapon type is sword.
Damage is 4d7 (average 16).
Affects moves by 10.

 

-and-

 

Object 'a carved wooden spear with a sharp steel tip' is type weapon, extra flags nonmetal.
Weight is 9.1 pounds, value is 0, level is 14.
Material is wood.
restrict flags none.
Weapon type is spear.
Damage is 4d5 (average 12).
Affects hit roll by 2.
Affects damage roll by 2.
All other weapons:

 

11e, 2n, 4d, 1s, 2w, 4s, 1w, 2s, 1e, 1s

 

Here is a mace, axe, spear, whip, and sword on the ground. If you're using a spear, axe, or sword in the above section they are better than these. All practice weapons are average 11 EXCEPT for the staff which is average 13.

 

From the end of the last set of directions: 1n, 4e, 1s
Here is a flail, staff, dagger, and halberd.

 

 

Armor:

9e, 3n, 2e, 1s, open s, 1s

 

At the end of these directions you'll find yourself in a dwarven training camp. You'll want to use the 'scan' command to look for "dwarf trainee" and "dwarf instructor".

 

Object 'a rough-steel ring' is type armor, extra flags none.
Weight is 0.6 pounds, value is 54, level is 6.
Material is steel.
restrict flags none.
Armor class is 1 pierce, 1 bash, 1 slash, and 1 vs. magic.
Affects hit roll by 4.

 

-and-

 

Object 'some dark leather leggings' is type armor, extra flags nonmetal.
Weight is 4.8 pounds, value is 25, level is 9.
Material is leather.
restrict flags none.
Armor class is 4 pierce, 4 bash, 4 slash, and 0 vs. magic.
Affects damage roll by 1.

 

9e, 1n, 2w, 2n, 1w, 4n, 4e, 2s, 1w, 2s
Here should be an Aslean Falconner.

 

Object 'a pair of falconer's gloves' is type armor, extra flags nonmetal.
Weight is 2.6 pounds, value is 44, level is 15.
Material is leather.
restrict flags none.
Armor class is 4 pierce, 5 bash, 7 slash, and 0 vs. magic.
Affects damage roll by 1.
Affects dexterity by 1.
Affects hit roll by 1.

 

10w, 5n, 3e, open d, 2d, 2s, 1w, open w, 2w, 3s, 1w, 3s, 1d, 1s, open s, 1s(Veteran 1),1e, 2s(Veteran 2), 1s, open s, 1s(Veteran 3)

 

(Veteran 1, 2, 3)= These three veteran guards will attack you. Don't panic! These 3 aren't that tough and are the ones you will need to check for the below items. You will likely need to leave the area to let it repopulate to get a 2nd one of each.

 

Object 'carved wooden bracer' is type armor, extra flags none.
Weight is 0.3 pounds, value is 40, level is 15.
Material is wood.
restrict flags none.
Armor class is 6 pierce, 5 bash, 4 slash, and 3 vs. magic.
Affects save vs breath by -1.
Affects intelligence by 1.
Affects wisdom by 1.
Affects damage roll by 1.

 

-and-

 

Object 'a scarlet scarf' is type armor, extra flags none.
Weight is 0.4 pounds, value is 21, level is 15.
Material is cloth.
restrict flags none.
Armor class is 6 pierce, 5 bash, 5 slash, and 0 vs. magic.
Affects damage roll by 1.
Affects hit roll by 1.
Affects constitution by 1.

 

9e, 3n, 2e, 2n, 3e(Kill guard), 2n, unlock n, open n, 1n, 4e(Kill miner), unlock n, open n, 2n

 

(Kill guard)= Here there is "A dwarf guard". "Scan" if you cannot see him, as he may move. He has a metallic orange key you need.

 

(Kill miner)= Within the last few steps there will be "A dwarf miner". "Scan" if you cannot see him. Kill one for a metallic blue key.

 

Once you've reached the end of the directions you are looking for a dwarf foreman. Many times he is sitting where the end of the directions point to. Sometimes he wanders, so you will want to use the 'scan' command to look in all directions to find him.

 

Object 'a massive shield' is type armor, extra flags none.
Weight is 20.0 pounds, value is 4624, level is 23.
Material is iron.
restrict flags none.
Armor class is 11 pierce, 11 bash, 11 slash, and 5 vs. magic.
Affects hp by 15.

 

9e, 3n, 2e, 2n, 6e(Kill guard), unlock e, open e, 3e, 1n, 1u, 1s, 1w, 1u, 1e, 1u, 1w, 1n, 1u

 

(Kill guard)= Here there should be "A dwarf high guard". "Scan" if you cannot see him, as he may move. He has a shiny steel key you need.
At the end of the directions you should be on the command floor. This floor is a 2x2 square. You are looking for "A dwarf commander".

 

Object 'a helm of command' is type armor, extra flags glowing magic.
Weight is 12.8 pounds, value is 14927, level is 33.
Material is steel.
restrict flags none.
Armor class is 9 pierce, 9 bash, 9 slash, and 9 vs. magic.
Affects strength by 1.
Affects intelligence by 1.
Affects hit roll by 2.
Affects damage roll by 1.

 

4w, 4n, 4e, 5n, 27w, 7n, 1e, open d, 2d, 6w, 3n, 1e Fairy Lord

 

Object 'a silver belt with an opal embedded in the buckle' is type armor, extra flags none.
Weight is 7.5 pounds, value is 11580, level is 27.
Material is silver and opal.
restrict flags none.
Armor class is 1 pierce, 1 bash, 1 slash, and 2 vs. magic.
Affects hp by 17.
Affects mana by 18.

 

4w, 4n, 4e, 5n, 27w, 7n, 1e, open d, 2d, 3w, 2n, 1w Fairy lord

 

Object 'an opal set in a silver ring' is type armor, extra flags none.
Weight is 0.7 pounds, value is 12458, level is 27.
Material is silver and opal.
restrict flags none.
Armor class is 0 pierce, 0 bash, 0 slash, and 0 vs. magic.
Affects save vs spell by -3.
Affects damage roll by 3.
Affects strength by 2.

 
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