Classes

 

Anti Paladin

 

Anti-Paladin

Knight of Death

Knight of Famine

Knight of Pestilence

Knight of War

Channeler

 

Channeler

Abjurer

• Enchanter

Illusionist

Temporal

Cleric

 

Cleric

Priest of Healing

Priest of Protection

Zealot of Faith

Monk

 

Tiger

Crane

Snake

Mantis

Dragon

Elementalist

 

Elementalist

Aeromancer

Aquamancer

Geomancer

Pyromancer

Necromancer

 

Necromancer

Anatomist

Corruptor

Necrophile

Nightwalker

  Nightwalker
Paladin

  Paladin  
Ranger

 

Ranger

Barbarian

Beastmaster

Hunter

Thief

 

Thief

Highwayman

Ninja

Swashbuckler

Warrior

  Warrior

Defender

Berserker

Blade Dancer

 

Enchanter

 

Channeler Icon

Experience Penalty: 250
Alignment: Good, Neutral, Evil
Races: Arborian, Changeling, Dark-Elf, Draconian, Dwarf, Elf, Gnome, Grey-Elf, Griffon, Human, Illithid, Storm Giant


 

Many moons ago, due to the teaching of special trades taught by the channeler guildmasters, a branch of professions emerged to be called the Enchanters. Harnessing the ability to take solid materials and transform them into larger more complex formulae, these mages specialize in alchemical magic. Rumor has it they can combine various materials altering their structure and thus changing their physical properties forever.

 


 

Additional Resources

 

Abilities (Skills & Spells)

Titles

 

 

 
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